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Post by vincent on Dec 26, 2017 22:50:01 GMT -5
Valara Harth CL 1 (JM) Medium Miraluka Jedi 1 Init +8; Senses Force sight; Perception +9 Languages Basic, Miralukese, 2 unassigned Defenses Ref 15 (flat-footed 12), Fort 15, Will 16; Deflect hp 33; second wind +16/16; Threshold 15 Immune +5 to Fortitude Defense against extreme heat and cold effects Speed 6 squares Melee lightsaber +4 (2d8+3) or Melee lightsaber +4 (2d8+6) with both hands or Melee stun baton +4 (2d6+3 stun) Ranged by weapon +4 Base Atk +1; Grp +4 Force Powers Known (Use The Force +8) battle strike, Force disarm, Force grip, Force slam, Force stun, Force thrust, mind trick, move object, rebuke, surge Abilities Str 16, Dex 16, Con 16, Int 15, Wis 18, Cha 17 Talents Deflect Feats Force Sensitivity, Force Training (2), Weapon Proficiency (lightsabers, simple weapons) Primary Skills Acrobatics +8, Initiative +8, Perception +9, Use the Force +8 Secondary Skills Climb +3, Deception +3, Endurance +3, Gather Information +3, Jump +3, Knowledge (bureaucracy) +2, Knowledge (galactic lore) +2, Knowledge (life sciences) +2, Knowledge (physical sciences) +2, Knowledge (social sciences) +2, Knowledge (tactics) +2, Knowledge (technology) +2, Mechanics +2, Persuasion +3, Pilot +3, Ride +3, Stealth +3, Survival +4, Swim +3, Treat Injury +4, Use Computer +2 Possessions all-temperature cloak, credit chip, earbud comlink, lightsaber, stun baton Garick Arranda CL 1 (Justin) Medium Human noble 1 Init +8; Senses Perception +8 Languages Basic, 7 unassigned Defenses Ref 15 (flat-footed 12), Fort 13, Will 16 hp 20; second wind +14/10; Threshold 13 Immune +5 to Fortitude Defense against extreme heat and cold effects Speed 6 squares Melee stun baton +1 (2d6+1 stun) Ranged heavy blaster pistol +3 (3d8) or Ranged hold-out blaster +3 (3d4) Base Atk +0; Grp +3 Atk Options Point Blank Shot, Precise Shot Special Actions Born Leader Abilities Str 13, Dex 16, Con 14, Int 17, Wis 16, Cha 18 Talents Born Leader Feats Linguist, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, simple weapons) Primary Skills Deception +9, Gather Information +9, Initiative +8, Knowledge (bureaucracy) +8, Knowledge (galactic lore) +8, Knowledge (tactics) +8, Perception +8, Persuasion +9, Treat Injury +8, Use Computer +8 Secondary Skills Acrobatics +3, Climb +1, Endurance +2, Jump +1, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (technology) +3, Mechanics +3, Pilot +3, Ride +3, Stealth +3, Survival +3, Swim +1 Possessions all-temperature cloak, bandolier, concealed holster, credit chip, earbud comlink, heavy blaster pistol with 2 spare power packs, hip holster, hold-out blaster with 2 spare energy cells, medical kit, medpac, stun baton
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Post by godwin on Jan 4, 2018 21:30:41 GMT -5
Sgt. Elara Dorne CL 1 Medium Human soldier 1 Destiny 1 Init +8; Senses Perception +8 Languages Basic, Binary, Gammorean, Huttese, Ryl Defenses Ref 18 (flat-footed 15), Fort 16, Will 14 hp 33; second wind +16/16; Threshold 16 Immune +5 to Fortitude Defense against extreme heat and cold effects Speed 6 squares Melee knife +3 (1d4+2) or Melee stun baton +3 (2d6+2 stun) Ranged heavy blaster pistol +4 (3d8) Base Atk +1; Grp +4 Abilities Str 15, Dex 16, Con 16, Int 18, Wis 16, Cha 17 Talents Armored Defense Feats Armor Proficiency (light, medium), Skill Focus (Treat Injury), Surgical Expertise, Weapon Proficiency (pistols, rifles, simple weapons) Primary Skills Endurance +8, Initiative +8, Knowledge (life sciences) +9, Knowledge (tactics) +9, Mechanics +9, Perception +8, Treat Injury +13, Use Computer +9 Secondary Skills Acrobatics +3, Climb +2, Deception +3, Gather Information +3, Jump +2, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (technology) +4, Persuasion +3, Pilot +3, Ride +3, Stealth +3, Survival +3, Swim +2 Possessions all-temperature cloak, combat jumpsuit (+4 armor), 35 credits, heavy blaster pistol with 2 spare power packs, hip holster, knife, long-range comlink, medpac, stun baton
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Post by Yeti on Jan 6, 2018 19:14:56 GMT -5
Timer "Tim" Faleur (Alias #1) CL 1 Medium Human scout 1 Destiny 1 Init +9; Senses Perception +8 Languages Basic, Binary, Huttese, Ryl, 1 unassigned Defenses Ref 17 (flat-footed 13), Fort 16, Will 14; Evasion, Vehicular Combat hp 27; second wind +16/13; Threshold 16 Speed 6 squares Melee vibroblade -3 (2d6+2) Ranged blaster pistol +4 (3d6) or Ranged blaster carbine +4 (3d8) or Ranged blaster carbine -1 (3d8) with autofire Base Atk +0; Grp +4 Atk Options autofire (blaster carbine), Point Blank Shot Special Actions Shake it Off Abilities Str 14, Dex 18, Con 16, Int 18, Wis 16, Cha 17 Talents Evasion Feats Point Blank Shot, Shake it Off, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons) Primary Skills Endurance +8, Initiative +9, Knowledge (galactic lore) +9, Mechanics +9, Perception +8, Pilot +9, Ride +9, Stealth +9, Survival +8, Use Computer +9 Secondary Skills Acrobatics +4, Climb +2, Deception +3, Gather Information +3, Jump +2, Knowledge (bureaucracy) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Knowledge (technology) +4, Persuasion +3, Swim +2, Treat Injury +3 Possessions blaster carbine, blaster pistol, flight suit (+0 armor, +1 equipment), vibroblade
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Post by vincent on Jun 29, 2018 19:23:29 GMT -5
Kaleb Kether CL 7 Medium Human soldier 7 Destiny 7 (Rescue) Init +12; Senses Perception +10 Languages Basic, Binary, Gammorean, Rodese, 1 unassigned Defenses Ref 23 (flat-footed 20), Fort 25, Will 19 hp 100; second wind +25/50; Threshold 25 Immune +5 to Fortitude Defense against extreme heat and cold effects Speed 6 squares Melee by weapon +9 Ranged bluebolt blaster pistol +13 (3d8+5) or Ranged bluebolt blaster pistol +8/+8 (3d8+5) with Double Attack Base Atk +7; Grp +11 Atk Options Double Attack (pistols), Point Blank Shot, Precise Shot Special Actions Quick Draw Abilities: Str 14, Dex 18, Con 16, Int 18, Wis 15, Cha 16 Talents: Armor Mastery, Armored Defense, Improved Armor Defense, Weapon Specialization (pistols) Feats: Armor Proficiency (light, medium), Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (Mechanics), Tech Specialist, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons) Primary Skills: Endurance +11, Initiative +12, Knowledge (tactics) +12, Mechanics +17, Perception +10, Pilot +12, Treat Injury +10, Use Computer +12 Secondary Skills: Acrobatics +7, Climb +5, Deception +6, Gather Information +6, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (technology) +7, Persuasion +6, Ride +7, Stealth +7, Survival +5, Swim +5 Possessions: all-temperature cloak, armored flight suit (+5 armor, +3 equipment), binder cuffs, bluebolt blaster pistol (tech specialist mod; +1 attack) with spare power pack, credit chip, 4 Detonite 5d6 1sq, 2 hip holsters, pocket scrambler, security kit, 4 Timer, tool kit
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Post by vincent on Jul 20, 2018 20:23:26 GMT -5
Davish Loran CL 7 Medium Human Jedi 7 Destiny 7 (Rescue) Init +12; Senses Perception +11 Languages Basic, Binary, Dosh, Rodese Defenses Ref 22 (flat-footed 18), Fort 21, Will 21; Block, Deflect, Elusive Target hp 105; second wind +26/52; Threshold 21 Immune +5 to Fortitude Defense against extreme heat and cold effects Speed 6 squares Melee crossguard lightsaber +12 (2d8+6) or Melee crossguard lightsaber +12 (2d8+7) with both hands or Melee crossguard lightsaber +10 (3d8+6) with Rapid Strike or Melee crossguard lightsaber +10 (2d8+6) and dual-phase lightsaber +10 (2d8+6) or Melee crossguard lightsaber +8 (3d8+6) and dual-phase lightsaber +8 (3d8+6) with Rapid Strike or Melee dual-phase lightsaber +12 (2d8+6) or Melee dual-phase lightsaber +12 (2d8+7) with both hands or Melee dual-phase lightsaber +10 (3d8+6) with Rapid Strike Ranged by weapon +11 Base Atk +7; Grp +11 Atk Options Dual Weapon Mastery, Melee Defense, Rapid Strike Special Actions Redirect Shot Abilities Str 13, Dex 19, Con 16, Int 16, Wis 16, Cha 18 Special Qualities build lightsaber Talents Block, Deflect, Elusive Target, Redirect Shot, Weapon Specialization (lightsabers) Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Melee Defense, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons) Primary Skills Acrobatics +12, Initiative +12, Jump +9, Knowledge (tactics) +11, Perception +11, Stealth +12, Use the Force +17 Secondary Skills Climb +4, Deception +7, Endurance +6, Gather Information +7, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (technology) +6, Mechanics +6, Persuasion +7, Pilot +7, Ride +7, Survival +6, Swim +4, Treat Injury +6, Use Computer +6
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Post by Yeti on Jul 21, 2018 15:18:44 GMT -5
Sandra "Sandy" Alde of House Alde Alderaan CL 7
Medium Human Jedi 6/scout 1 Destiny 7 Init +11; Senses Use the Force +17 Languages Basic, Binary, Falleen, Ryl
Defenses Ref 22 (flat-footed 19), Fort 20, Will 22; Evasion hp 85, Fortifying Recovery; second wind +21/42; Threshold 20 Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares Melee lightsaber +7 (2d8+4) or Melee lightsaber +7 (2d8+5) with both hands Ranged blaster pistol +4 (3d6+3) Base Atk +6; Grp +9 Special Actions Shake it Off, Telekinetic Savant 1/encounter Force Powers Known (Use The Force +17) cloak, drain energy (2), energy resistance, fold space, Force disarm, Force grip, mind trick, move object (2), negate energy, phase, rebuke, sever Force, vital transfer
Abilities Str 13, Dex 16, Con 15, Int 17, Wis 19, Cha 19 Special Qualities build lightsaber Talents Evasion, Force Perception, Telekinetic Savant, Telepathic Link Feats Force Sensitivity, Force Training (3), Fortifying Recovery, Shake it Off, Skill Focus (Use the Force), Strong in the Force, Tumble Defense, Weapon Proficiency (lightsabers, simple weapons) Primary Skills Acrobatics +11, Endurance +10, Initiative +11, Mechanics +11, Perception +7 (may Use the Force +17 instead), Treat Injury +12, Use the Force +17 Secondary Skills Climb +4, Deception +7, Gather Information +7, Jump +4, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Persuasion +7, Pilot +6, Ride +6, Stealth +6, Survival +7, Swim +4, Use Computer +6 Possessions all-temperature cloak, antiox breath mask, aquata breather, atmosphere canister, binder cuffs, blaster pistol, datapad, encrypted long-range comlink, lightsaber
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Post by awkwardpeanut on Aug 24, 2018 22:03:56 GMT -5
Sloane Palpatine CL 9
Medium Human noble 1/Jedi 7/Jedi Knight 1 Destiny 9 Init +12; Senses Perception +13 Languages Basic, Binary, Gunganese, Huttese, Sith, Togruti, Tusken, Tusken
Defenses Ref 24 (flat-footed 21), Fort 24, Will 25 hp 101; second wind +25/50; Threshold 24 Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares Melee lightsaber +14 (2d8+10) or Melee lightsaber +14 (2d8+14) with both hands or Melee lightsaber +12 (2d8+10) and lightsaber +12 (2d8+10) or Melee lightsaber +13 (2d8+10) or Melee lightsaber +13 (2d8+14) with both hands Ranged heavy blaster pistol +11 (3d8+4) or Ranged heavy blaster pistol +9 (3d8+4) and hold-out blaster +9 (3d4+4) or Ranged hold-out blaster +12 (3d4+4) Base Atk +8; Grp +12 Atk Options Dual Weapon Mastery Special Actions Sentinel Strike +1d6, Sentinel's Gambit Force Powers Known (Use The Force +19) battle strike, drain energy, farseeing, fold space, Force grip, mind trick, rebuke, sever Force, surge, contentious opportunity, disarming slash, draw closer, pushing slash, swift flank, twin strike
Abilities Str 19, Dex 17, Con 16, Int 16, Wis 18, Cha 20 Special Qualities build lightsaber Talents Clear Mind, Dark Deception, Force Flow, Sentinel Strike, Sentinel's Gambit, Weapon Specialization (lightsabers) Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (3), Linguist, Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons) Primary Skills Acrobatics +12, Deception +14 (may treat creating a deceptive appearance as one step simpler), Gather Information +14, Initiative +12, Perception +13, Persuasion +14, Pilot +12, Stealth +17, Treat Injury +13, Use the Force +19 (may reroll to avoid detection by other Force users but must keep the result of the reroll even if worse) Secondary Skills Climb +8, Endurance +7, Jump +8, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (tactics) +7, Knowledge (technology) +7, Mechanics +7, Ride +7, Survival +8, Swim +8, Use Computer +7 Possessions camouflage poncho, encrypted long-range comlink, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 3 glow rods, 2 breath masks, all-temperature cloak), heavy blaster pistol, hold-out blaster (tech specialist mod; +4 attack), lightsaber, lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, liquid cable dispenser, binder cuffs, power recharger), audiorecorder, personal translator, 5 rolls of mesh tape, surveillance detector, water extractor
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