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Post by whiteabk on Dec 18, 2017 18:43:07 GMT -5
Character creation: - Roll - 4d6 (reroll 1's) and make one total an 18 if you don't have one. - Max credits - Stick to Core with feats and talents and stuff for now, but you can pull from any book for the races, as long as it fits the time line (I believe Legacy and Rebellion Era are passed our time frame?) - The 3 main Destinies used in the module are: Destruction, Discovery and Rescue. Recommended to choose one of these. - Back story or history should give you some beef with the Empire. Doesn't have to be "Rebel Solider" or "Freedom Fighter", but a "getting in the way of my drug trade" or "blocking my smuggling route"... or something. Should be easy for any non-human race or jedi, cause the Empire hates the former and hunts the later. - The story starts on Sel Zonn space station, one of many space stations that orbit the plant Brentaal. Brentaal's claim to fame is it is one of the only places where two major hyperlanes intersect. As such, Brentaal's plant surface is basically filled with warehouses, cargo holding facilities, commerce exchanges, and other trade-related structures and it is a major commerce hub.
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Post by whiteabk on Dec 26, 2017 15:34:03 GMT -5
Little intro-
Our campaign begins a handful of months after the domination of the Empire over most of the Galaxy, especially the Core Worlds. The Clone Wars is just finished and is still a fresh wound in most people’s memory. The Empire now tries to bring the rest of the Galaxy to heel through coercion, intimidation or annihilation. Order 66 has been issued and most of the Jedi order are gone. Any surviving Jedi are on the run and are actively being hunted by the Empire. There is a large and growing anti-alien sentiment perpetuated by the Empire, exacerbating a rift between the wealthy, privileged Human Imperial loyalist and the rest, especially near the Core Worlds.
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